Often, familiar visual elements, like playing cards or a Match 3 grid of objects Ĭasual games generally cost less than hardcore games, as part of their strategy to acquire as many players as possible.Short sessions, so a game can be played during work breaks, while on public transportation, or while waiting in a queue anywhere.Simple user interface, operated with a mobile phone tap-and-swipe interface or a one-button mouse interface.Fun, simple gameplay that is easy to understand.A concerted effort to capitalize on casual games grew in the 1990s and 2000s, as many developers and publishers branded themselves as casual game companies, publishing games especially for PCs, web browsers, and smartphones. They do not expect familiarity with a standard set of mechanics, controls, and tropes.Ĭountless casual games have been developed and published, alongside hardcore games, across the history of video games. They generally involve simpler rules, shorter sessions, and require less learned skill. Casual games may exhibit any type of gameplay and genre. A casual game is a video game targeted at a mass market audience, as opposed to a hardcore game, which is targeted at hobbyist gamers.
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